Sound quality is also somewhat erratic, with the voices varying considerably in volume during the course of a conversation, from a loud, echoey delivery that sounds as if it's been recorded in somebody's toilet, through weird bits that sound like they're being spoken down the other end of a garden hose, to some that sound like they're being spoken while the actor's being smothered beneath a pillow. I should say, though, that the version of Broken Sword we've been given isn't quite finished, and that these interesting features may well be less marked in the final product.
When all's said and done, I suppose it really comes down to whether you like this style of gameplay. I know that's an obvious thing to say, but I'm sure, for example, if it were an fmv 'movie', people would probably praise it a lot more highly.
As it's a cartoon, there's a tendency to automatically assume that it's going to play in the LucasArts style, whereas it has a lot more in common with an interactive movie -not surprising really, given that they claim it's intended as an interactive cartoon. And on these grounds, it works quite well. It's certainly atmospheric, it's well animated and the story's well-structured. But there are those enormously lengthy chats to come to terms with. Personally, although I'd usually run a mile at the mention of an interactive movie, I found Broken Sword drawing me in after a while.
Just sitting back and going with the plot can have its own attractions. But the conversations can be tedious and disjointed at times, and if you really don't like that kind of approach, I'd steer well clear. Umberto Eco has a lot to answer for. More than six years ago he wrote Foucault's Pendulum, a sprawling, engrossing novel about conspiracy theorists, practical jokers, the Knights Templar previously thought to be some kind of soap and their modern day acolytes.
And before you can say "there's a game in there somewhere", we're inundated with games that bear more than a passing resemblance to certain elements of the plot. Well, alright, at six years, it took a bit longer than that - but it's a thick book. Now we have Broken Sword.
Broken Sword scores well with its Umberto Factor, including as it does some Paris bits, some underground bits in the form of the Parisian sewer system and a quest for the Templars' goodies. Now that I've played the game, I want to know more! And that's what's cool about the game. You can't help but get drawn into the complex and twisting plot, the characters you meet up with and the bad guys you're after.
Needless to say, the story line is excellent, but that's not the only thing that's cool about Broken Sword. The graphics are really nice-they totally look like something from a Don Bluth cartoon and are animated just as well, too. The backgrounds are also nicely drawn. One thing about the graphics that I notice is that at times some of the detail is lost, especially in the item bar and certain objects that you must interact with.
On the flip side, the item bar itself and all of the Menu Screens in the game are really easy to use. Of course, what makes it user-friendly is the mouse. If you're into games like this, buy the PS mouse especially for Broken Sword. On the dialogue end of things, the game has quite a unique cast, full of different voices. Don't expect all of the voice acting to be flaw-less-or at least all of the accents to be accurate is that French or Russian?
Whatever the accent, there's plenty of humor that'll have you rollin'. The biggest flaw is the load time. Not that they're all that long, but there are A LOT of little ones that kind of "add up.
Sign In or Open in Steam. Languages :. English and 4 more. Share Embed. View Community Hub. This version does not contain the additional gameplay, help system, or enhanced audio from the Director's Cut, but offers an authentic experience for fans of the series.
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Show graph. Brought to you by Steam Labs. This eventually leads him to a mystery dating back to the legend of the Knights Templar. The game is entirely in 2D and gameplay is in typical point-and-click fashion. The player moves the character around using the mouse, examines the environment, talks to other people and collect items stored in an inventory. These items need to be used or combined with other items to solve puzzles. George gets help from Nicole Collard, a French journalist.
The story has been divided into eleven chapters and takes place in locations such as Paris, Ireland, Syria, Spain and Scotland. Broken Sword: The Shadow of the Templars is a cartoon style adventure game. This explosion ends up killing the overly mysterious Monsieur Plantard. Then your character George is attempting to track down whom ever had done this which takes you from the sewers of Paris all the way too Scotland. Throughout your travels you will begin to learn about the Knights Templar and their treasure.
During your travels you will have encounters with many people who will help or attempt to stop your adventure, even attempting to kill you. When it comes to game play the game is very simple interactively. You will use your cursor that will change its shape to represent the action that you want to do. The action will display when your cursor goes over a spot that will allow an action. A mouth will appear when you are able to talk with someone, a hand will appear when you have the ability to pick the item up, and a gear will appear when you are able to use an item.
Even if an item doesn't appear you will be able to right click your mouse, which will then allow you to look before you decide if you want to take the intended action. The conversations that you will participate in throughout the entire game can be very interesting and actually get to the point of information.
The conversation aspect allows you to get an extra personal feel of your character.
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