Chronic the game




















Can you solve the puzzles and avert disaster? Set in the picturesque surroundings of sparse deserts and dense forests it is your task to strategically design and construct an engineering masterpiece. Watch in eager anticipation as unsuspecting motorists, heavy freight trains and tourist riverboats approach. Will your solution stand up to the test or will tons of mangled steel be sent plummeting into the river below?

Available for:. Build a bridge Are you ready for the next bridge building challenge? Build highly detailed bridges in beautiful landscapes and environments. You are tasked with constructing a huge variety of bridges. Build suspension and draw bridges, bridges made from stone, steel, wood, cable and concrete, bridges for car, trains, tanks and more.

Are you up to the bridge building challenge? Bridge Construction Set is about building a bridge that doesn't break, although watching your bridge creation break and plunge a train into the watery depths below can be half the fun. In Bridge Construction Set you design and build bridges and then stress test them to see how your creations hold up under pressure.

When test vehicles pass over your bridge and make it safely across you know you've succeeded. If they plummet into the river you know you need to go back to the drawing board.

In Pontifex you design and test bridges. Pontifex uses a complex physics engine which allows the construction of many different types of bridges. Once your design is completed, you can test the strength of your bridge by sending a train across it. Depending on the quality of the bridge's design, the train will either pass over safely or plummet into the river below. The 3D engine lets you view your bridge from any angle, including a first-person "strapped to the front of the train" view.

Many different levels are included, from simple to complex, and a level editor allows you to make your own levels to trade with others. Gish isn't your average hero; in fact he's not your average anything. You see, Gish is a ball of tar. But if you watched the game you know something that the stat sheet didn't show and that was the Rams didn't care what the Bears did running the ball. They came out throwing deep with Matthew Stafford piling up a big lead with yards passing, while the Bears just kept running and being patient while down big early.

They were running against soft zone coverage designed to prevent them from coming back with the pass and they couldn't get in the end zone enough to counter the big deficit. In the rest of this season, the same problem persisted. Except for his debut against Cleveland and the total blowout at Tampa Bay, the Bears ran the ball effectively with David Montgomery and Khalil Herbert whenever Fields was at quarterback. In those games they got behind and had to throw anyway.

In games when Fields and Dalton each played half a game due to injuries to the other, the stats reveal this problem clearly. Against Cincinnati, the running backs and receivers ran for 32 yards on nine carries with Dalton playing and without him 60 yards on 15 carries. When Fields was playing against Baltimore in the first half and on first drive of the second half, the Bears had 11 carries by non-quarterbacks for 50 yards.

In the second half without Fields they only attempted to run four times with their backs. This indicates coaches realize the issue. Then came the Lions game and they couldn't run again without the mobile QB even against a poor run defense. The reason for this is the same as it was last year, beyond having a line not as good as the best lines in the game.

Defenses fear the quarterback running on bootlegs or throwing on bootlegs, so they keep their defensive ends or edge players home out of fear. Or they see the RPO plays and the same thing happens to some extent with defenders on the edge staying home to bottle up the ball carrier and keep running lanes narrow.

When there is a Dalton or Foles at quarterback, defenses crash the ends down on runs without hesitation and frequently disrupt the runner in the backfield. Montgomery takes a hit in the backfield or at the line and will get 2 or 3 yards instead of 5 to 7.

The outside zone blocking scheme develops nicely when the defense must keep the edges at home because the defensive front gets scattered widely and nicely across the line of scrimmage. Holes become more apparent. They aren't bunched up as much. With fewer defenders at the point of attack to block, linemen can get to the second level and hit linebackers or safeties as well.

In RPO, the third option of the quarterback keeping it and running will always prevent ends from crashing. The run out of RPO will have real problems then. It's mostly a design flaw and completely overhauling the attack could solve this. If they used tight ends differently as blockers differently within the scheme it could help. The same goes for wide receivers, but that requires some bigger receivers.

The best solution would be to have an entirely dominant offensive line personnel-wise, one capable of effectively blocking inside zone scheme, outside zone while also pass-blocking well. This takes plenty of time to develop.

The Kansas City Chiefs run the offense which spawned Nagy's system but as he pointed out on Friday, neither the Bears system nor the Chiefs attack are the same as in when he came to Chicago. Also, the Chiefs have had extremely good lines at various points, and their running attack always operated well with a mobile Alex Smith or very mobile Patrick Mahomes playing quarterback.



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